Gravity is always on. Fuel is not.
Connecting to mission control…
Online profiles aren't available here. You can keep playing — your progress is saved on this device.
Create a pilot profile to save your missions to the cloud. Pick up exactly where you left off — mid-flight — on any phone or computer.
Created your profile with Google on the website? Use Forgot password with the same email to set a password, then sign in here.
No account needed to play. Progress you make as a guest is added to your profile when you sign in.
Permanently deletes your pilot profile, cloud save and sign-in. This can't be undone.
Earn credits with every landing and unlock new rockets and upgrades — or buy them to unlock straight away. The Stock leaderboards always use the standard Falcon without upgrades, so skill rankings stay fair.
Purchases are saved to your pilot profile, so they work on every device you sign in on.
Secure checkout by PayPal (PayPal balance or card). One-time purchase, no subscription. Terms
A flying saucer is hunting you. When the red aim line points at you, change speed or direction — its tractor beam fires where it expects you to be. Rock and buildings block the beam, and the shield dome over the pad is safe. Each mission the saucer gets more aggressive.
Land the rocket on the glowing pad. Gravity pulls you down constantly and the rocket keeps its momentum, so plan ahead and brake early.
On a phone or tablet, hold the arrow pads to rotate and the big THRUST button to fire the engine. Use two thumbs: you can hold thrust and rotate at the same time, and slide a thumb between the two arrow pads. Left-handed? Swap sides in Settings.
From level 11 the worlds fight back: a drone ship rolling on the sea (speeds and tilt count against the moving deck — the HUD shows DECK values near it), water and lava that destroy the rocket, a cave roof, geysers that erupt on a timer, rising heat, a city of skyscrapers, a moving mining lift, an asteroid with almost no gravity, a storm at sea and the final Gauntlet. Keep an eye on the sky, too — something unusual visits now and then.
Campaign 3 (from level 21) is all about the landing itself: several pads to land on in order (touch down, then thrust to lift off for the next — the pad arrow always points at the next one), an ice floe you must hold still on for 3 seconds while it sinks and tips, a whale that dives, rising lava, a rocking seesaw, a shrinking pad, a landing in total darkness, a lift and a cable car, a tiny planet where down always points at its centre (the HUD then shows LOCAL values), and a collapsing station with falling debris — red ceiling lights flash just before a panel drops.
🛸 Invasion (its own button on the main menu) is a separate campaign: a flying saucer chases you. When a red aim line points at you it is about to fire its tractor beam where it expects you to be — change speed or direction and it misses. Caught in the green beam you are pulled toward the saucer; the ring around your rocket shows how close you are to being abducted. Rock and buildings block the beam, and the shield dome over the pad is always safe. Later saucers get nastier: they fire in quick bursts (red dots under the saucer show shots left), drag their beam after you, and rest less the longer you take — they glow red when angry.
Race a see-through ghost flying a recorded run: your own best (works offline), the #1 pilot on the board, or anyone — tap Race next to their name on a leaderboard. Switch ghosts on the level intro with the 👻 button or G. The 👻 time on the HUD shows how far ahead (−) or behind (+) you are. Ghosts are for show: they can't touch you.
Every landing earns credits (more for first clears, new stars and harder difficulties). Spend them in the Hangar on new rockets — each with its own strengths — and on Side Thrusters, which push the rocket sideways without tilting (Q / E, or the purple pads on touch screens). Everything can also be bought to unlock it straight away.
Leaderboards come in two classes: Stock (standard Falcon, no upgrades — pure skill) and Open (any rocket and upgrades). Stock runs count on both.
Score comes from accuracy, a soft touchdown, attitude, remaining fuel and time. Land near the centre marker for a bullseye bonus. Earn up to three stars per mission.
Strange things turn up out there now and then. Spot each one for the first time to log it and earn credits.
All levels will be locked again and best scores deleted. Settings are kept.
Race up to 3 friends live on the same level — you’ll see each other’s rockets as you fly. Everyone needs a free pilot profile so names show on the rockets.
Race up to 3 friends live on the same level. Everyone flies the standard Falcon and launches on the same countdown — fastest landing wins.